Loohcs: Difference between revisions

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I got bored, updated with some NaNC lore and some new stuff for people to experiment.
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(I got bored, updated with some NaNC lore and some new stuff for people to experiment.)
 
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The word school spelled backwords [lol I know good pun right u-u(find lol down below)]. Is usually used in a personified sense like someone's name.
The word school spelled backwards [lol I know good pun right u-u]. Is usually used in a personified sense like someone's name.


example: loohcs is not letting go.
example: loohcs is not letting go.
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Loohcs is also a forest in the cyber space of teams.  It was one the many parts of lore to skip from FC to teams. It hold many terrors and tragic things, along with dangerous adventure. The NSAer beware, but also explore lightly, as some regions aren't as stile-ily populated.  It is also said to be the birthplace of the ever common Porkypine.
For Role play purposes, Loohcs is also a forest in the cyber space of teams. One unique quirk is that it seemingly teleports and moves aroundIf you suddenly find yourself on the edge of a forest, with almost no idea of how you got to that point, you have found Loohcs's new home for the present. It will stay there for awhile, allowing you to tell and bring others too it, however, it will not stay too long, and suddenly seem to disappear without trace. It does seem to only present the same area to a person "finding" it, meaning that when you find it, you have found the so called "entrance".  Once you enter, it is very easy to get lost (It has been known to literally shift areas within itself, like a inescapable maze), especially as you continue north from the entrance, yet it is possible to have a rough map of certain areas. Of course, that would be too easy, so loochs has another cruel trick. It's inhabitance are most often rover animals, making animal landmarks constantly need to be mapped after certain periods of time. There are times where if you wish to find this forest, it may come to you. It was one the many parts of lore to skip from FC to teams. Loohcs holds many terrors, tragic things, and dangerous adventure. The NSAer beware.  For the brave of heart, if you ever meet it, or find it, explore lightly if you wish, some regions aren't as scare-ily populated, and can lead to some discoveries of oldContact the Science Guild if you wish to join them in their efforts to help map and discover the new species of the forest.
 
It is said to be the birthplace of the ever common Porkypine.
 
 
Flora and Fauna that Reside in the Forest of Loohcs: (Blended FC/NaAT/NaNC period lore)
 
'''Creatures:'''
 
Porkypines
 
Baconypines (rarely seen)
 
Kinkajous (Sparse moving villages in the shallow southwest of the entrance. Sometimes patrolling the south for Porkypines. A Kinkajou city is reported by some FC lore in the far southwest [Has not been seen in Teams Time as of 2025])
 
Slempdeeper's (Theorized)
 
Light Stalkers (Theorized in Union with Slempdeeper's, but much less evidence to the case)
 
Bunny / Chipmunk (Not seen since First Class, could possibly be hidden in the depths of the forest)
 
Ents (Rumored, sources are only Kinkajous [2025])
 
'''Plants:'''
 
Normal Earth World Trees (NEWT): Cedar, Birch, Beech, Oak, Weeping Willow, Willow, Redwood (Rare, Large, Patches), Evergreen (Only seem to appear during Winter months, or in areas of loohcs that seem to have eternal winter.  When they do, they are the primary NEWT seen), Ironwood, Bristlecone Pine (In the Rare minorly hilly areas of loohcs).
 
Ironhides: Tough wood. Hard to tell the difference between Ironwoods and Ironhides.  Slight magical properties when related with magic surrounding metal.  Grows in large groups.
 
The Snow Maiden Willow: Similar to a Weeping Willow, but bark and inner wood are blue hued. Are very rare and only seem to appear in Winter Months or in areas of loohcs that are in eternal winter. Growth is limited to a single tree. Fragile tree to the touch, but holds remarkable amounts of snow if it sticks.  Minor healing properties when used by magic users.
 
The Sygrace Willow: Similar to the Weeping Willow, but branches are much longer and hold much weight. It's branches are not easily snapped, so is very fun to swing on.  Useful if you need something ropelike.
 
Nyfors: A extremely thin magical tree.  Grows in small grove pockets.  Useful for magical wooden artifacts, and has minor reactivation properties. Magically power is boosted slightly, but slightly more is given to life and nature mages.
 
Carnaklians: Strong light red hues, with leaves that seem to permanently stay red. Grow in small groves. The ground under their groves is hotter then normal, and where the grove is thickest, the hotter the ground it.  Wear shoes to avoid suffering minor burns in these areas.  Slight fire resistance.
 
The Trentnet: A extremely short, thick, and stocky tree, a cousin to the Bristlecone Pine.  These grow in the small minor hill areas of loohcs.  Solidly built.
 
 
 
 
 
Things roam in that forest of Woes......it resembles mirkwood from LotR....it is a scary place. Don't fall asleep, or THEY will catch you.....good night deary!......good nightttttt........
[[Category:Dictionary]]
[[Category:Dictionary]]

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