The Science of Teams: Difference between revisions
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"Think of this page as the page on [[Zer0logy]], a page on a field of study that all may participate in" | "Think of this page as the page on [[Zer0logy]], a page on a field of study that all may participate in" | ||
The Science of Team is very interesting and convoluted. | The Science of Team is very interesting and convoluted. It mainly falls into sections: | ||
* Activity, relating to the social and active health of the NSA social student body. | * Activity, relating to the social and active health of the NSA social student body. Includes Gabe Nelson's Theory of Teams Activity. | ||
* Messaging, relating to how people interact on | * Messaging, relating to how people interact on | ||
A. Group Chats | A. Group Chats | ||
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E. Events | E. Events | ||
* Reactions, how people use the reaction emojis, more into the spam areas of teams, includes [[Gabing]] and [[Ruthieing]]. | * Reactions, how people use the reaction emojis, more into the spam areas of teams, includes [[Gabing]] and [[Ruthieing]]. | ||
* Exploits, more into how to glitch or break teams. | * Exploits, more into how to glitch or break teams. Includes the [[Project @tom Bomb|@tom bomb]], [[Gabing#The double Gabe glitch|Double Gabing]] (or the double reaction glitch), Unknown Users, etc. | ||
History of this Science Field: | History of this Science Field: | ||
This area was originally studied by the Original Science Guild back in the Old Teams age. | This area was originally studied by the Original Science Guild back in the Old Teams age. It conducted public and private experiments into how teams worked and could be bent and broken. The Science Guild then had the off shoot of CNST, which dealt in more secretive matters on more dangerous subjects. From declassified documents, we learned that CNST had two projects (others were rumored but never proved) 1, Project Protection to protect from a spam war and massive lag weapons (Like the Automated L.M.G. from FC), and 2, Project Ventress, to study exploits and spamming effects on teams. CNST has also been rumored to still exist outside of the modern Science Guild. |
Latest revision as of 16:57, 29 March 2024
Personal message from Gabe Nelson: "Think of this page as the page on Zer0logy, a page on a field of study that all may participate in"
The Science of Team is very interesting and convoluted. It mainly falls into sections:
- Activity, relating to the social and active health of the NSA social student body. Includes Gabe Nelson's Theory of Teams Activity.
- Messaging, relating to how people interact on
A. Group Chats B. Private Messages C. Mainline Threads D. Clubs E. Events
- Reactions, how people use the reaction emojis, more into the spam areas of teams, includes Gabing and Ruthieing.
- Exploits, more into how to glitch or break teams. Includes the @tom bomb, Double Gabing (or the double reaction glitch), Unknown Users, etc.
History of this Science Field:
This area was originally studied by the Original Science Guild back in the Old Teams age. It conducted public and private experiments into how teams worked and could be bent and broken. The Science Guild then had the off shoot of CNST, which dealt in more secretive matters on more dangerous subjects. From declassified documents, we learned that CNST had two projects (others were rumored but never proved) 1, Project Protection to protect from a spam war and massive lag weapons (Like the Automated L.M.G. from FC), and 2, Project Ventress, to study exploits and spamming effects on teams. CNST has also been rumored to still exist outside of the modern Science Guild.