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5-6: Recruitment Inspired: The affected army has 10% more Manpower. | 5-6: Recruitment Inspired: The affected army has 10% more Manpower. | ||
=== | === MAKING PEACE AND FORMING ALLIANCES === | ||
Peace can be made in a multitude of ways. It can be achieved by one side conquering all of their war objectives, one side surrendering, or by forming a peace treaty with certain terms and conditions for both sides (Think of the Treaty of Versailles, or something similar). Alliances can be made either by agreement between the leaders, a condition in a treaty, or similar diplomatic arrangements such as a political marriage. Alliances and treaties make for fun role playing scenarios, so be sure to try to implement that aspect if you and your enemies/allies like the idea of roleplaying a defeated leader begrudgingly signing a defeat treaty, or a disgruntled prince/princess suddenly discovering that they are to marry some random guy from a rival faction because their parent doesn't want war. | Peace can be made in a multitude of ways. It can be achieved by one side conquering all of their war objectives, one side surrendering, or by forming a peace treaty with certain terms and conditions for both sides (Think of the Treaty of Versailles, or something similar). Alliances can be made either by agreement between the leaders, a condition in a treaty, or similar diplomatic arrangements such as a political marriage. Alliances and treaties make for fun role playing scenarios, so be sure to try to implement that aspect if you and your enemies/allies like the idea of roleplaying a defeated leader begrudgingly signing a defeat treaty, or a disgruntled prince/princess suddenly discovering that they are to marry some random guy from a rival faction because their parent doesn't want war. | ||
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* BOW: 0.5 Manpower, Arrow (Ranged Attack): 1d6 damage and has 20 FT Range | * BOW: 0.5 Manpower, Arrow (Ranged Attack): 1d6 damage and has 20 FT Range | ||
Notes: | |||
[[Category:Wars]] | [[Category:Wars]] | ||