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==== Terramancy ==== | ==== Terramancy ==== | ||
Nature magic, manipulation and empathy of plants and animals. | Nature magic, manipulation and empathy of plants and animals. | ||
==== Aeromancy ==== | ==== Aeromancy ==== | ||
Air Magic, the manipulation of air. | Air Magic, the manipulation of air. | ||
=== Life Magic === | === Life Magic === | ||
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=== High Magic === | === High Magic === | ||
Magic in its most undiluted and most powerful form. High magic does not really have a certain effect, like the other types do; something is High Magic based on the source of the spell. High Magic should be used by only the most skilled mages, it can easily harm an unwary mage who attempts to harness its power. Even used by only the best mages, it can be quite dangerous. The benefits, however, if it works, are extraordinary. All of the most powerful spells are High Magic, and especially complex and power-requiring spells of all types can be, and probably are, High Magic. The most notable thing about High Magic is that there always has to be an outside source providing the power for it to be used. A human mage cannot, under any circumstances, have enough innate power to cast High Magic, at least not without risking severe bodily injury. The most common sources (though they are certainly not very common), are dragons (who have an enormous supply of magic), magical artifacts (such as spellbooks or the diamonds), and certain magical places spread and hidden throughout the world | Magic in its most undiluted and most powerful form. High magic does not really have a certain effect, like the other types do; something is High Magic based on the source of the spell. High Magic should be used by only the most skilled mages, it can easily harm an unwary mage who attempts to harness its power. Even used by only the best mages, it can be quite dangerous. The benefits, however, if it works, are extraordinary. All of the most powerful spells are High Magic, and especially complex and power-requiring spells of all types can be, and probably are, High Magic. The most notable thing about High Magic is that there always has to be an outside source providing the power for it to be used. A human mage cannot, under any circumstances, have enough innate power to cast High Magic, at least not without risking severe bodily injury. The most common sources (though they are certainly not very common), are dragons (who have an enormous supply of magic), magical artifacts (such as spellbooks or the diamonds), and certain magical places spread and hidden throughout the world. | ||
=== Artificery === | === Artificery === | ||
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People with this aura connect easily to magical creatures, especially dragons. (Speaking to, some telepathy at advanced levels, alongside knowledge of riding, connections to magical creatures are less mentally straining). | People with this aura connect easily to magical creatures, especially dragons. (Speaking to, some telepathy at advanced levels, alongside knowledge of riding, connections to magical creatures are less mentally straining). | ||
'' | ''Gray:'' | ||
Gray represents a lack of magic. | |||
''Red:'' | ''Red:'' | ||
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Someone with this aura will be gifted in relation to [[An Overview of Magic#Combat Magic|combat magic]], particularly with Offensive spells. | Someone with this aura will be gifted in relation to [[An Overview of Magic#Combat Magic|combat magic]], particularly with Offensive spells. | ||
''Aquamarine | ''Aquamarine (NANC and FFAE Lore):'' | ||
(FFAE) This aura is so rare that only the mystical [[Historian]] has it. It can only be explained as a combination of Topaz, Dark Blue, Red, and White. | |||
(NANC)Those with the Aquamarine aura have a connection to magical artifacts (Magical artifacts become more potent when used, more powerful artifacts can be used more frequently and more magical artifacts can be held/used at one time). | |||
There are more colors, but these are most important and most relevant, perhaps the other colors will be a topic explored in the future. | There are more colors, but these are most important and most relevant, perhaps the other colors will be a topic explored in the future. | ||
In [[FFAE]] and its universe of role plays, magic was different. | In [[FFAE]] and its universe of role plays, magic was different. Most spells are made up by the players themselves. But the [[FirstClass|FC]] magic pretty much fell out of use. Soon after the switch to Teams the NSA diamonds were found to be in the possession of the [[The Communist Revolution|Communist Revolution]] chat. Documents were also found or declassified about the testing of the diamonds under scientific means. Most concluded that a lag machine could be made from them, but the jewels would be corrupted. Soon after the diamonds passed away into dust by some unknown force. It seems that all the diamonds disappeared at the same time. People have theorized that this meant the end of Zer0. Magic was revamped by NANC, which changed some aruas and added others. | ||
[[Category:Library]] | [[Category:Library]] | ||
<references /> | |||
[[Category:Role Plays]] | |||