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== Auras: The Basis of all Spell-Casting == Auras are the key to spell-casting as a whole. One’s aura controls two things: What kind of spells one can/should cast, and whether or not they are able to cast spells at all. While all have a magical aura that can be used to influence their environment, only some have an aura strong enough to channel the magic necessary to cast actual spells. The way one discerns another’s aura is simple: A mage can cast a simple incantation to view another person with their aura. There are two components to an Aura: === Components of an Aura === ==== The Brightness ==== This controls how potent the owner of this aura is magically. Those with dimmer auras will have less (inherent) magical abilities, but those with particularly bright auras will be able to cast spells with less dependence on spell books and outside sources of magic. ==== The Color ==== The color of an aura determines what kind of magic one would be good at casting, what kind of magic one should avoid casting, and any mixture thereof. Here is a list of most of the colors of auras (all auras are unique, but this applies to the general color), and the effect they have on the owner. Note that most auras are a mixture of these colors, with some exceptions: ''Orange:'' People with an Aura of this color will be inclined heavily towards [[An Overview of Magic#Pyromancy|pyromancy]], and will be terrible at [[An Overview of Magic#Aquamancy|aquamancy]] and [[An Overview of Magic#Terramancy|terramancy]]. Other types neither suffer nor benefit. ''Green:'' People with an aura of this color will be more inclined to terramancy or Life Magic, and will be generally unsuccessful if trying to use [[An Overview of Magic#Null|Null]] or Pyromancy. ''Ice Blue:'' Those with this aura will have an inclination to aquamancy and an aversion to pyromancy. ''Sky Blue:'' Naturally, someone with this aura color will have a gift for Aeromancy, with an aversion to Terramancy. ''Dark Blue:'' This color will often mean an affinity for mind magic and [[An Overview of Magic#Artificery|artificery]], and a person with an aura of purely this color will most likely be unable to effectively cast anything but the most basic of spells of other types, but will be wonderfully adept at mind magic and the study of magical items. ''Blue-Orange:'' Blue-Orange auras represent [[An Overview of Magic#Transportation Magic|Transportation Magic]]. ''Black:'' A person with this kind of Aura has an affinity for Null. A person with an aura consisting mostly of this color will be most likely unable to use [[An Overview of Magic#Life Magic|Life Magic]]. ''Yellow:'' This person will have an affinity for Life Magic, but will be highly unsuccessful if attempting to use Null. ''White:'' Another rare aura, someone with white in their aura will not be particularly good or bad at any type, but will have a knack for [[An Overview of Magic#High Magic|High Magic]]. It is still difficult for them, but they more easily deal with intensely magical artifacts and powerful spells, and can often times channel more power than would normally be safe. ''Silver:'' A person with this Aura will be excellent with [[An Overview of Magic#Creation Magic|creation magic]], but unable to use Null. (Creating objects, does not include magical ones) ''Topaz:'' This person will be naturally gifted in Artificery - especially language, history, and lore. ''Bronze:'' This person will have a knack for Alchemy and Potion-Making. ''Purple:'' People with this aura connect easily to magical creatures, especially dragons. (Speaking to, some telepathy at advanced levels, alongside knowledge of riding, connections to magical creatures are less mentally straining). ''Gray:'' Gray represents a lack of magic. ''Red:'' Someone with this aura will be gifted in relation to [[An Overview of Magic#Combat Magic|combat magic]], particularly with Offensive spells. ''Aquamarine (NANC and FFAE Lore):'' (FFAE) This aura is so rare that only the mystical [[Historian]] has it. It can only be explained as a combination of Topaz, Dark Blue, Red, and White. (NANC)Those with the Aquamarine aura have a connection to magical artifacts (Magical artifacts become more potent when used, more powerful artifacts can be used more frequently and more magical artifacts can be held/used at one time). There are more colors, but these are most important and most relevant, perhaps the other colors will be a topic explored in the future. In [[FFAE]] and its universe of role plays, magic was different. Most spells are made up by the players themselves. But the [[FirstClass|FC]] magic pretty much fell out of use. Soon after the switch to Teams the NSA diamonds were found to be in the possession of the [[The Communist Revolution|Communist Revolution]] chat. Documents were also found or declassified about the testing of the diamonds under scientific means. Most concluded that a lag machine could be made from them, but the jewels would be corrupted. Soon after the diamonds passed away into dust by some unknown force. It seems that all the diamonds disappeared at the same time. People have theorized that this meant the end of Zer0. Magic was revamped by NANC, which changed some aruas and added others. [[Category:Library]] <references /> [[Category:Role Plays]]
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