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=== UNIT STATS === * RIFLEMEN: 3 Manpower, 20 FT movement, 10 HP 10 RA 14 MA 10 D, * Rifle (Ranged Attack): 1d6+2 Damage and has 30 FT range * Bayonet (Melee Attack): 1d6-1 Damage * TRAITS: Infantry *PIKEMEN: 3 Manpower, 20 FT movement, 12 HP, 15 RA 10 MA 12 D, *Pike (Melee Attack): 1d6+2 Damage (+5 against units with the Mounted trait) *TRAITS: Infantry CANNON FODDER: 1 Manpower, 20 FT movement, 5 HP, 15 RA 15 MA 7 D, Shoddy Sword (Melee Attack): 1d6-1 Damage Shoddy Bow (Ranged Attack): 1d6-1 Damage, 20 FT Range TRAITS: Infantry, Expendable KNIGHT: 4 Manpower, 40 FT movement, 15 HP, 15 RA 8 MA 14 D, *Lance (Melee Attack): 1d10+3 Damage (+6 against units with the Tank trait) *TRAITS: Mounted LIGHT TANK: 6 Manpower, 15 FT Movement, 20 HP, 13 RA 16 MA 16 D, Cannon (Ranged Attack): 2d10 Damage and has 40 FT Range Run Over (Melee Attack): 1d10 Damage TRAITS: Vehicle MEDIUM TANK: 8 Manpower, 15 FT Movement, 30 HP, 13 RA 16 MA 16 D, Cannon (Ranged Attack): 2d10+7 Damage and has 40 FT Range Run Over (Melee Attack): 1d10+5 Damage TRAITS: Vehicle ARTILLERY: 6 Manpower, 0FT Movement (Can only be moved if a unit with the Vehicle trait uses its action to pull it rather than shoot or use a melee attack), 10 HP, 15 RA 17 MA 10 D, Artillery Shell (Ranged Attack): 3d10 Damage and can fire at any point on the map, blast radius of 10 by 10 FT. However, if it misses, the attack lands 10 FT away in a randomly determined direction. Enemies behind cover or under a roof can still be targeted with this attack. Crew Defenses (Melee Attack): 1d6-2 Damage TRAITS: Artillery BALLISTA: 3 Manpower, 0FT Movement (Can only be moved if a unit with the Vehicle trait uses its action to pull it rather than shoot or use a melee attack), 10 HP, 13 RA 17 MA 10 D, Ballista Bolt (Ranged Attack): 1d10+3 Damage and has 40 FT Range Crew Defenses (Melee Attack): 1d6-2 Damage
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